0.1.10 Prototype
0.1.10
This is a nightly build from progress in the combat and movement systems. Currently, I am at the minimum goal in terms of movement and combat or the Minimum Viable Product . So while I would like to add more, I'm not sure I will get to it until after the Jam ends. The next part to get its base functionality is going to be the enemy skeletons. I think the minimum there will be the melee skeleton, but I should get a chance to add a skeletal mage or crossbowman. The plan after enemies is to get a basic UI implemented and then level generation.
New Changes
- Sprint added (use Shift)
- Both basic fire spells added (Left and Right click)
- Level Changes
- Texture Changes
Obviously, there will be more changes in the coming days and as usual, I will have a blog post outlining the changes and goals.
Edit 1: Changed the link for MVP to the Wiki page. It had more information. Also, increased the size of "New Changes"
Files
Get Fire Boy
Fire Boy
Fighting Skeletons, One Fireball At A Time.
Status | In development |
Author | TylerCode |
Genre | Action |
Tags | Action RPG, Colorful, Cute, Endless, Magic, Procedural Generation, Spoopy, toon, Top-Down, Top down shooter |
Languages | English |
More posts
- 1.1.43 - FinalJul 25, 2017
- 1.1.40 - DEVJul 21, 2017
- 1.0.39 - DEVJul 20, 2017
- 1.0.37 HotfixJul 18, 2017
- 1.0.36Jul 18, 2017
- 1.0.33Jul 17, 2017
- 1.0Jul 17, 2017
- 0.8.26Jul 14, 2017
- 0.7.19 - 0.7.21 AlphaJul 10, 2017
- 0.3.14 PrototypeJul 09, 2017
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