2 Interesting Unity Bugs
So, I ran into an issue in Unity 5.6.0f1 where WebGL would hang on IL2CPP, not sure what caused this, but updating to 5.6.1f1 fixed the issue. I was putting off the update till I got to a good place in another project of mine, but it ended up not hurting anything. I originally thought it was caused by either the SSAO, Deferred rendering or maybe the bloom but taking them all out did nothing.
The second bug seems to be that the built in Unity UI system, doesn't render in WebGL if you are using Deferred rendering. It could be something else causing it but it made me go over the 1-hour time limit troubleshooting it and then eventually throwing it out and using TextMesh.
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