Releasing today. I've spent maybe 5 hours on this game. I'm not sure the exact amount but I have had fun doing it. The game is made in clickteam fusion and if I did it again, I probably wouldn't have used that engine just because I ran into a few stupid things I should have been able to do easily but it was made difficult there.
There are 128 Sprites in the game, of which about 115 are used (Particle effects ended up cut as well as a couple enemies). To anyone reading this, let me know what you thought of the idea of a permadeath platformer. When I made this game I had the super hardcore and speedrunning crowd in mind so hopefully someone finds use in that.
As always, let me know if you want to know how anything was done, and have fun.
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